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Murphy's Combat LawsThese were taken from the manual to Half-Life: Opposing Force Mission Pack1. You are not superman 2. If it's stupid but works, it isn't stupid 3. Don't look conspicuous - it draws fire 4. When in doubt, empty your magizine 5. Never share a foxhole with anyone braver than you are 6. Never forget that your weapon was made by the lowest bidder 7. If your attack is going really well, it's an ambush 8. No plan survives the first contact 9. All 5 second grenade fuses burn down in 3 seconds 10. Try to look unimportant because the bad guys may be low on ammo 11. If your are forward of your position, the artillery will fall short 12. The enemy diversion you are ignoring is the main attack 13. The important things are always simple 14. The simple things are always hard 15. The easy way is always mined 16. If you are short of everything except enemy, you are in combat 17. When you have secured an area, don't forget to tell the enemy 18. Incoming fire has the right of way 19. Friendly fire isn't 20. If the enemy is in range - SO ARE YOU! 21. No combat ready unit has ever passed inspection 22. Things that must be together to work, usually can't be shipped together 23. Radios will fail as soon as you need fire support desperately 24. Anything you do can get you shot - including doing nothing 25. Tracers work both ways 26. The only thing more accurate than incoming enemy fire is incoming friendly fire 27. Make it tough for the enemy to get in and you can't get out 28. If you takemore that you fair share of objectives, you will have more of your share of objectives to take 29. When both sides are convinced that they are about to lose, they are both right 30. Professional soldiers are predictable, but the world is full of amateurs 31. Murphy was a grunt |
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